4/5/2023 0 Comments Texturepacker custom property![]() But it’s clear to me that Pla圜anvas isn’t using the data correctly. I will agree that having the origin in top-left is a silly standard. Meanwhile, in Pla圜anvas, this is the result I get: The pivot is from the top left of the sprite rect within the source image. Turns out, the x/y in spriteSourceSize is from the upper left corner. The font file will be in the TrueType Font (.ttf) Format. Download free fonts from the internet (you can visit sites like ). Save the Scene using CTRL + S and name it according to your project. Now this part had be confused for a bit until i dragged it into photoshop and did some measurements. To use custom fonts in Unity, simply follow these steps Create a new project on Unity. Is there a proper way to use TP to trim away transparent pixels while retaining the relative position in each frame, in Pla圜anvas at this point? And if so what are the recommended TP settings? , Looking at the produced json, it seems as perhaps you fail to take into the account the x and y of the spriteSourceSize (see json below)? ![]() The setting that should have all necessary info for proper rendering is “trim”. I’ve tried all combinations of settings in TP but it yields the same result more or less. With these policies, the Packing Tag property in the Texture Importer directly selects the name of the atlas where the Sprite will be packed and so all Sprites. ![]() ![]() The mole bounces around instead of sticking in place. I’m using texture packer for atlases using Json Array as export format.The problem: ![]()
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